So the idea was revised to be a much smaller canyon. Moving further I realized I couldn't make a good looking, detailed and deep canyon using the terrain, as steep slopes in the terrain caused rather ugly texture stretchings, and my 3d skills at the time were pretty much non-existing. Where bridges would connect the two areas and work as "tier-gates". I then sketched up a basic layout with a pen and paper and reworked it a few times, and then made a photoshop mockup.Īs you can see, my initial idea was to have a great canyon, basically splitting the map in two. I also thought that the new city prefabs would be right around the corner, and wanted a few of those. I wanted some signs of battle and a stronger post-Apocalyptic, sci-fi feeling.Īnd I wanted some ways of "gating" the players from just running straight there as new spawns, forcing them to "level up" in each of the different zones before getting good enough gear to move deeper into the map. For Terra Nova I knew I wanted some sort of "end-game" area, an army base or a real airport of some sort. Some love and manual design is going to be what separates a good map from a mediocre.įirst of all I dream up a few concepts. And while mapmagic will probably take you far on the "general" production of the map, and save you hundreds of hours in manual placement of rocks and also take care of creating beautiful splatmaps that control which textures are used where on the terrain. These steps are from before they started using Mapmagic to create procedural maps - But I think some of the general idea of planning a layout and concept would be the same. Other people will have their own ways of doing things, and you'll also have to find your own solutions and techniques. This guide is an overall guide into how I work with maps. Mapmaking is not a quick and easy process, Terra Nova took me allmost a year, albeit I started not knowing anything about unity and had some bad crashes along the way that forced me to restart a few times. You'll have to be prepared to spend hours looking at youtube tutorials and articles on that yourself. Farmable Plants - Find wild Seeds and get a crop going back home.This isn't meant as a full, detailed tutorial on how to use unity, the sdk or the tools you'll need to create assets.Find rare Paint colors and skin patterns to get it looking just the way you want. Scavenge for Parts and get it moving again. Procedurally Generated, Customizable Vehicles - Find a car or quad bike wreck in world with random panels.Mine Resources and combine to make hundreds of different items and then Build from a hut to a city, complete with automated Drills. Crafting Gear, Tools, Weapons and Machines.Targeted towards hardcore gamers, Hurtworld aims to punish. Create alliances, and destroy your enemies. But the biggest threat out there is other players. Tame your surroundings, Build a base, explore your world. Battle Hunger, Cold, Heat, and the dangerous environment around you. You will constantly have to decide which is the biggest threat, the player opposite you or the creatures that will hear your gunshot. Designed for fast skill based PVP and PVE. Will you settle for Bows and Arrows and a Campfire, or push deeper into the map and start scavenging for Vehicle Parts and better Weapons?īuilt from the ground up with solid multiplayer foundations. It will also throw more dangerous creatures, harsher Environments and new challenges at you that can't be taken on without the proper Gear or refined skill. When you overcome that challenge and find a level of comfort it's a great feeling, but what do you do next? Hurtworld tempts you out of your comfort zone with rich Resources, better Loot and higher Tech. These experiences are what make a survival game. That feeling when you're freezing to death trying to make a fire, or you're defenceless being chased by Creatures. Hurtworld is a hardcore multiplayer survival FPS with a focus on deep survival progression that doesn't become trivial once you establish some basic needs. The original Hurtworld was then called Hurtworld Legacy. Hurtworld received a major overhaul known as Hurtworld V2, which was released on January 12, 2019. Hurtworld was released in Steam Early Access on December 4, 2015, by Bankroll Studios.
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